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Crysis mods advanced ai9/16/2023 I really wish more campaigns would let you do that, especially since I don't want to use a suppressor *all* the time. I also like switching attachments on the fly. I will admit it's flawed though, as the difficulty spike is severe. I didn't mind it on my first playthrough, I still had fun. I think it would have been better to do something similar with sprint though, as it's really frustrating using suit energy every time I want to spring.Įven one of the most major complaints about the first Crysis, that being how difficult it is when the aliens show up, I'm sure I won't mind. I do think holding the melee button or holding the jump button to use the amplified suit version is something 2 did well. Aside from just how they're designed (being able to spring without using suit energy, for example), being able to select each mode individually is great, especially since it results in other slight buffs (speed mode decreases reload time, for example). The suit modes are a lot better than in 2 or 3. Probably similar to Far Cry, but I've never played it (and probably never will seeing the BS they pulled with my copy of Far Cry 3). I love being able to maneuver through the island however I like. In Warhead, I remember picking hard difficulty (i think) since this feature was removed on the easier difficulties. Having to manually pick up ammo with your hand is one of the most immersive aspects. I really wish more first person shooters would do what it did. And I'm remembering why I loved this game so much and why it's so much better than 2 and 3.
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